Suggestion, Implanted

Races of Eberron (RE)Updated 3.5

Suggestion, Implanted is a D&D 3.5 psionic power (Telepathy) from RE. Power points: 7. On class lists for Psion (Level 4), Wilder (Level 4).

Power Points
7
Discipline
Telepathy
Manifesting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)

This power functions as the suggestion spell (page 285 of the Player’s Handbook), except that when you implant a telepathic suggestion in the mind of the target, you also establish a set of circumstances that will trigger the suggestion. You must be able to describe the trigger in two sentences or less (for example, “Midnight tomorrow evening,” “When Lord ir’Daza mentions the weather,” or “Wait two days, then as soon as you see the king.”)

When the trigger event occurs, the target receives the implanted suggestion and acts accordingly. The suggestion is telepathic and is not language dependent, and the target creature will not be able to explain why it acted the way it did.

Aura sight will reveal the presence of a latent implanted suggestion, and aura alteration can be used to remove it (see Chapter 5 of the Expanded Psionics Handbook for power descriptions). If the duration of this power expires before the suggestion is triggered, it fades away harmlessly.

The target makes its saving throw when the power is manifested, so you know whether or not the suggestion has been successfully placed. The mental display is a faint whisper, and the target creature must make a DC 20 Listen check to notice it. Even then, it won’t be able to make out the words.

Augment: For every two additional power points you spend, this power can affect an additional target that cannot be more than 15 feet away from another target of the power. All targets must receive the same triggering instructions.