Sardior's Scout

The Mind's Eye [Web 3.0] (TME30)Updated 3.5

Sardior's Scout is a D&D 3.5 psionic power (Metacreativity) from TME30. Power points: 3. On class lists for Defender of Sardior (Level 2), Devotee of Sardior (Level 2), Psion (Level 3), and others.

Power Points
3
Discipline
Metacreativity
Manifesting Time
1 full round
Range
Close (25 ft. + 5 ft./2 levels)

You create a construct of ruby red crystallized ectoplasm in the form of a Tiny dragon. The construct moves out, scouts around, and returns as you direct it. The construct has darkvision with a range of 60 feet and low-light vision.

The construct has AC 13, hardness 8, and 11 hit points. It flies at a speed of 30 feet with perfect maneuverability, and has a +8 Hide modifier. It has a Spot modifier equal to your manifester level (maximum +15) and is subject to illusions, darkness, fog, and any other factors that would affect your ability to receive visual information about your surroundings.

When you create the construct, you specify instructions you want it to follow in a command of no more than twenty-five words. Any knowledge you possess is known by the construct as well.

To report its findings, the construct must return to your hand. It then replays in your mind all it has seen during its existence. It takes the construct 1 round to replay 1 minute of recorded images. After it returns to you, you can send out the construct again with a new set of orders.

If the construct ever gets more than one mile away from you, it instantly ceases to exist. However, your link with the construct is such that you won’t know if the construct was destroyed because it wandered out of range or because of some other event.

If the construct is targeted by dismiss ectoplasm, it saves as a psionic item; if it fails the save, it takes 3d8 points of damage instead of the normal results.

Special: This power cost 3 points for a Defender/Devotee of Sardior and 5 points for a Psion/Psychic Warrior.