Sardior's Presence
Sardior's Presence is a D&D 3.5 psionic power (Telepathy) from TME30. Power points: 5. On class lists for Defender of Sardior (Level 3), Devotee of Sardior (Level 3), Psion (Level 4), and others.
- Power Points
- 5
- Discipline
- Telepathy
- Manifesting Time
- 1 standard action
- Range
- 30 ft.
You draw on the might of Sardior to create a field of dread around your body. While in effect, your body is surrounded with an almost invisible ruby-colored nimbus. The field automatically takes effect whenever a creature makes contact with the field. A creature that succeeds on a Will save remains immune to your field, but it can be affected by another user’s field or by your own if you manifest the power again. On a failure, a creature is affected according to the number of Hit Dice it has compared to your manifester level. If the creature’s Hit Dice equal or exceeds your manifester level, it becomes shaken for the duration of the power—if the creature leaves the field. If the creature has less HD than your manifester level (but not 5 less Hit Dice than your manifester level), it is frightened instead of shaken. If the creature has 5 less HD than your manifester level, it is panicked instead of shaken.
Special: This power cost 5 points for a Defender/Devotee of Sardior and 7 points for a Psion/Psychic Warrior.