Sardior's Guardian

The Mind's Eye [Web 3.0] (TME30)Updated 3.5

Sardior's Guardian is a D&D 3.5 psionic power (Metacreativity) from TME30. Power points: 15. On class lists for Devotee of Sardior (Level 8), Psion (Level 9).

Power Points
15
Discipline
Metacreativity
Manifesting Time
1 full round
Range
Close (25 ft. + 5 ft./2 levels)

This power creates one 8th-level construct composed of crystallized ectoplasm with a pulsing ruby red inner glow in the form of Large dragon that attacks your enemies. It appears where you designate and acts immediately on your turn. It attacks your opponents to the best of its ability. You can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The guardian acts normally on the last round of the power and dissipates at the end of the turn.

This power is not subject to the special constructor feats.

Sardior’s Guardian
Large Construct
Hit Dice: 16d10+30 (118 hp)
Initiative: +2
Speed: 50 ft. (10 squares); fly 60 ft. (average) (12 squares)
Armor Class: 20 (-1 size, +2 Dex, +9 natural), touch 11, flat-footed 18
Base Attack/Grapple: +12/+28
Attack: Bite +23 melee (2d6+12)
Full Attack: Bite +23 melee (2d6+12) and 2 claws +18 melee (1d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Fiery Bite
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., ectoplasm resistance, low-light vision
Saves: Fort +5, Ref +7, Will +7
Abilities: Str 35, Dex 15, Con —, Int —, Wis 15, Cha 6

Fiery Bite (Su): A guardian deals an extra 2d6 points of fire damage every time it bites an opponent, as if its bite were a flaming weapon. It can use its bite every 4d4 rounds.

Construct Traits: Sardior’s guardian has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, subdual damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage, but can be repaired. Darkvision 60 feet and low-light vision.

Ectoplasm Resistance (Ex): Sardior’s guardian cannot be dismissed by the dismiss ectoplasm power. It suffers 3d8 points of damage on a failed save.

Special: This power cost 15 points for a Devotee of Sardior and 17 points for a Psion.