Return Missile
- Power Points
- 3
- Discipline
- Psychokinesis
- Manifesting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
You wave your hand towards an object and make it glisten with silvery glows.
This power can only be manifested on a weapon that can be thrown. The affected weapon flies through the air back to you. It returns to you just before your next turn (and is therefore ready to use again in that turn).
Catching a returning weapon when it comes back is a free action. If you cannot catch it, or if you have moved since throwing it, the weapon drops to the ground in the square from which it was thrown.
Augment: You can augment this power in one or more of the following ways:
- For every 2 additional power points you spend, this power’s range increases by 5 feet.
- For every additional power point you spend, the weight limit of the weapon increases by 2 pounds.