Restore Extremity

Expanded Psionics Handbook (XPH)Updated 3.5

Restore Extremity is a D&D 3.5 psionic power (Psychometabolism) from XPH. Power points: 9. On class lists for Sangehirn (Level 5).

Power Points
9
Discipline
Psychometabolism
Manifesting Time
3 rounds
Range
Touch

You restore a severed extremity to a creature that has lost a digit, hand, arm, leg, or even its head. This power does not restore life, but it returns a lost extremity to a living or dead creature if the creature is otherwise mostly intact. The original extremity need not be present when this power is manifested; a new extremity is created by the power. If a head is restored to a body, the original head (if not already destroyed) loses all spark of identity, and can be considered so much dead tissue.