Psionic Armor

The Mind's Eye [Web 3.0] (TME30)Updated 3.5

Psionic Armor is a D&D 3.5 psionic power (Metacreativity) from TME30. Power points: 5. On class lists for Psion (Level 3), Psychic Warrior (Level 3).

Power Points
5
Discipline
Metacreativity
Manifesting Time
1 round
Range
Touch

You infuse a set of crystal armor or a crystal shield (see the Crystal Weapons and Armor sidebar below***) with psionic energy. The item gains one or more special abilities it does not currently have from the appropriate table. (Armor uses Table 7-3: Armor Special Abilities and shields use Table 7-4: Shield Special Abilities in Chapter 7 of the Psionics Handbook). You select the abilities when the power is manifested. The total number of abilities that can be selected cannot exceed two and the total market modifier of the selected abilities cannot exceed +3. The total market modifier of all bonuses and special abilities of the item cannot exceed +10. A given ability can be infused only once per day. ***All psionic weapons and armor include some crystal in their construction. The amount of crystal used depends on the relative power of the item. While a simple psionic +1 dagger may have a small vein of crystal in the center of the blade, a suit of +5 heavy reinforced half-plate is usually composed almost entirely of crystal plates. The combination of working with crystal and metals always brings about masterwork pieces, so creating crystal weapons and armor uses the appropriate magic item creation rules from the Player’s Handbook. Crystal has the same weight as steel, a hardness of 12, a break DC that is the same as a similar iron or steel item +2, and 25 hit points per inch of thickness. While most crystal used in item construction is found naturally, there are rumors of those who know how to grow and cultivate the material.