Prevenom

Expanded Psionics Handbook (XPH)Updated 3.5

Prevenom is a D&D 3.5 psionic power (Psychometabolism) from XPH. Power points: 1. On class lists for Psychic Warrior (Level 1).

Power Points
1
Discipline
Psychometabolism
Manifesting Time
1 standard action
Range
Personal

If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast), you can use this power to produce a mild venom that coats one of your claws. On your next successful melee attack, the venom deals 2 points of Constitution damage. A target struck by the poison can make a Fortitude save (DC 10 + 1/2 your manifester level + your key ability modifier) to negate the damage.

Augment: For every 6 additional power points you spend, this power’s Constitution damage increases by 2 points.