Power Claws

Races of Stone (RS)Updated 3.5

Power Claws is a D&D 3.5 psionic power (Psychokinesis) from RS. Power points: 3. On class lists for Psychic Warrior (Level 2).

Power Points
3
Discipline
Psychokinesis
Manifesting Time
1 swift action
Range
Personal

You encase one of your natural weapons in telekinetic force. The next successful attack with that natural weapon deals force damage instead of normal damage. This change provides a number of benefits. The natural weapon does not have a miss chance against incorporeal creatures, and the damage from the natural weapon overcomes damage reduction as if it were a spell and not a weapon attack. Only the base natural weapon damage, magical enhancement bonuses, bonus damage from Strength, and other bonuses on the natural weapon itself are changed to force damage. Other additional damage-dealing effects from any other source, such as the sneak attack class feature or the flaming special ability of a weapon, remain normal damage instead of force damage.

Augment: For every 2 additional power points you spend, you can invest the weapon with an additional charge. Each additional charge allows the weapon to be used one more time before the power claws effect is discharged.