Nerve Manipulation

Dark Sun Campaign Setting (DSCS)3.5
Power Points
9
Discipline
Psychometabolism
Manifesting Time
1 standard action
Range
Touch

Your target’s body writhes in pain as you destroy its nervous system.

You can do terrible things with the nervous system of a creature. Doing so requires a successful melee touch attack. Unless the creature succeeds on a Fortitude save, it becomes stunned for 1 round and suffers the following ill effects:

Hit DiceEffect
Equal to manifester levelSpasms; sickened for 1d3 rounds
Up to manifester level –1Pains; exhausted for 1d3 rounds
Up to manifester level –5Unconscious for 2d6 rounds
Up to manifester level –10Disabled and dying in 1d3 rounds

Any of these effects can be neutralized by the neutralize poison spell or the antidote simulation power. You can manifest a weaker effect if you want.

Augment: You can augment this power in one or more of the following ways:

  1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.
  2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.

In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.