Nerve Manipulation
- Power Points
- 9
- Discipline
- Psychometabolism
- Manifesting Time
- 1 standard action
- Range
- Touch
Your target’s body writhes in pain as you destroy its nervous system.
You can do terrible things with the nervous system of a creature. Doing so requires a successful melee touch attack. Unless the creature succeeds on a Fortitude save, it becomes stunned for 1 round and suffers the following ill effects:
| Hit Dice | Effect |
|---|---|
| Equal to manifester level | Spasms; sickened for 1d3 rounds |
| Up to manifester level –1 | Pains; exhausted for 1d3 rounds |
| Up to manifester level –5 | Unconscious for 2d6 rounds |
| Up to manifester level –10 | Disabled and dying in 1d3 rounds |
Any of these effects can be neutralized by the neutralize poison spell or the antidote simulation power. You can manifest a weaker effect if you want.
Augment: You can augment this power in one or more of the following ways:
- If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.
- If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.
In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.