Mend Wounds
Mend Wounds is a D&D 3.5 psionic power (Psychometabolism) from CP. Power points: 11.
- Power Points
- 11
- Discipline
- Psychometabolism
- Manifesting Time
- 1 standard action
- Range
- Touch
Your touch taps a conduit of positive energy, healing the target of its wounds.
With a touch, you can channel positive energy and cure a target creature of up to 55 points of damage. If used against an undead creature, mend wounds instead deals 55 points of damage. An undead creature can attempt a Will save for half damage.
Augment: You can augment this power in one or both of following ways:
- For every additional power point you spend, you heal an additional 5 points of damage or deal an additional 5 points of damage to an undead creature.
- If you spend 4 additional power points, you can heal all creatures within 20 feet of you.