Light Beam
Light Beam is a D&D 3.5 psionic power (Psychokinesis) from CP. Power points: 7.
- Power Points
- 7
- Discipline
- Psychokinesis
- Manifesting Time
- 1 standard action
- Range
- 120 ft.
A ribbon of flashing light or coruscating darkness flies from your hand.
Upon manifesting this power, you choose light, shadow, or darkness. You release a powerful line of the chosen type that deals 5d6 points of damage to every creature or object within the area. The beam begins at your fingertips.
- Light: A beam of this type dazzles opponents that fail their saving throw.
- Shadow: A beam of this type deals –1 point of damage per die, but damages ethereal creatures without a miss chance.
- Darkness: A beam of this type deals +1 point of damage per die in conditions of shadowy illumination or darkness.
This power’s subtype is the same as the type of beam you manifest.
Augment: For every additional power point you spend, this power deals an additional 1d6 points of damage.