Levitate, Psionic

Expanded Psionics Handbook (XPH)Updated 3.5

Levitate, Psionic is a D&D 3.5 psionic power (Psychoportation) from XPH. Power points: 3. On class lists for Lurk (Level 2), Psion (Level 2), Psychic Rogue (Level 2), and others.

Power Points
3
Discipline
Psychoportation
Manifesting Time
1 standard action
Range
Personal or close (25 ft. + 5 ft./2 levels)

Psionic levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).

A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.

Special: When a psion, wilder, or a psychic warrior manifests this power, the target is the manifester (not a willing creature or an object).