Id Insinuation
Id Insinuation is a D&D 3.5 psionic power (Telepathy) from XPH. Power points: 3. On class lists for Psion (Level 2), Wilder (Level 2).
- Power Points
- 3
- Discipline
- Telepathy
- Manifesting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
Swift tendrils of thought disrupt the unconscious mind of any one creature, sapping its might. As long as the manifester remains concentrating fully on this power, the subject is confused, making it unable to independently determine it will do. Roll on the following table at the beginning of each of the subject’s turns to see what the subject does in that round.
| d% | Behavior |
|---|---|
| 01—10 | Attack manifester with melee or ranged weapons (or move toward manifester if attack is not possible). |
| 11—20 | Act normally. |
| 21—50 | Do nothing but babble incoherently. |
| 51—70 | Flee away from manifester at top possible speed. |
| 71—100 | Attack nearest creature (for this purpose, a psicrystal counts as part of the subject’s self). |
A confused character who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).
Augment: For every 2 additional power points you spend, this power’s save DC increases by 1, and the power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.