Hammer
Hammer is a D&D 3.5 psionic power (Psychometabolism) from XPH. Power points: 1. On class lists for Psion (Level 1), Psychic Warrior (Level 1), Wilder (Level 1).
- Power Points
- 1
- Discipline
- Psychometabolism
- Manifesting Time
- 1 swift action
- Range
- Touch
This power charges your touch with the force of a sledgehammer. A successful melee touch attack deals 1d8 points of bludgeoning damage. This damage is not increased or decreased by your Strength modifier.
Augment: For every additional power point you spend, this power’s duration increases by 1 round.