Gemstone Breath
Gemstone Breath is a D&D 3.5 psionic power (Psychokinesis) from DM. Power points: 7. On class lists for Psion (Level 4), Wilder (Level 4).
- Power Points
- 7
- Discipline
- Psychokinesis
- Manifesting Time
- 1 swift action
- Range
- 30 ft. or 60 ft.
You channel mental power into your lungs, feeling it swirl and radiate as you transform the air inside you into a powerful psionic force, struggling to burst forth from your lips.
Upon manifesting this power, you gain a breath weapon similar to that of a crystal dragon (Monster Manual II 81)—a 30-foot cone of brilliant light that deals 2d6 points of damage and blinds each creature within its area for 1 round. A successful Reflex save halves the damage and negates the blinding effect.
You can use this breath weapon as a standard action, but you can’t use it in consecutive rounds. Once you have used the breath weapon a number of times equal to ½ your manifester level, the power is expended.
Augment: You can augment this power in one or more of the following ways:
- If you spend an additional 2 power points, you instead gain a breath weapon similar to that of a sapphire dragon (Monster Manual II 84) and the save DC increases by 1. This breath weapon takes the form of a 30-foot cone that deals 4d6 points of sonic damage and renders each creature within its area shaken for 1 round. A successful Reflex save halves the damage, and a successful Will save negates the shaken effect.
- If you spend an additional 4 power points, you instead gain a breath weapon similar to that of a amethyst dragon (Monster Manual II 79) and the save DC increases by 2. This breath weapon takes the form of a 60-foot line that deals 6d6 points of damage. The breath weapon is a force effect. A successful Reflex save halves the damage.
- If you spend an additional 6 power points, you instead gain a breath weapon similar to that of a emerald dragon (Monster Manual II 82) and the save DC increases by 3. This breath weapon takes the form of a 30-foot cone that deals 8d6 points of sonic damage and deafens each creature within the area for 1 minute. A successful Reflex save halves the damage, and a successful Fortitude save negates the deafness.
- If you spend an additional 8 power points, you instead gain a breath weapon similar to that of a topaz dragon (Monster Manual II 85) and the save DC increases by 4. This breath weapon takes the form of a 30-foot cone that dehydrates living creatures within the area, dealing 10d6 points of damage. A successful Reflex save halves the damage.