Extend Reach
Extend Reach is a D&D 3.5 psionic power (Psychokinesis) from CP. Power points: 3. On class lists for Lurk (Level 2), Psychic Warrior (Level 2).
- Power Points
- 3
- Discipline
- Psychokinesis
- Manifesting Time
- 1 swift action
- Range
- Touch
Your melee weapon warps and extends its reach.
You cause a telekinetic extension to form as you strike with your weapon, granting you greater reach in combat. When you manifest this power, your weapon becomes a reach weapon, extending its reach by 5 feet. If your weapon is already a reach weapon, this power extends its reach an additional 5 feet. The weapon no longer threatens all the squares that it previously threatened, but instead threatens those that are 5 feet farther away. For example, if you manifest extend reach while using a bastard sword, you cannot attack an adjacent opponent, but you can attack one 10 feet away. If you are using a guisarme (a polearm with a 10-foot reach), you do not threaten an opponent 10 feet away, but you do threaten an opponent 15 feet away.
Augment: For every additional power point you spend, the duration increases by 1 round.