Energy Spheres

The Mind's Eye [Web 3.0] (TME30)Updated 3.5

Energy Spheres is a D&D 3.5 psionic power (Metacreativity) from TME30. Power points: 7. On class lists for Psion (Level 4).

Power Points
7
Discipline
Metacreativity
Manifesting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)

You create a circle of five colored spheres that orbit your head at a distance of 1 foot. These spheres provide the same amount of light as a torch and can be used offensively or defensively. You can select from any of the five types of energy for each sphere (acid, cold, electricity, fire, sonic) when manifesting this power. (For example, you can choose to have three spheres of cold and two spheres of electricity energy if you desire.)

On your turn you can direct one or more spheres, as a move action, to strike a creature or creatures in range — no two of which can be more then 30 feet apart. Each sphere inflicts 2d4 points of energy damage to a single creature. The target can make a Reflex save for half damage against each sphere. Once a sphere strikes a target it is destroyed.

If you are attacked with an effect that causes energy damage, and a sphere of that type is still present, you can have the sphere absorb some of that energy damage, which destroys the sphere. The sphere can absorb up to 8 points of damage. More than one sphere can be directed against the energy attack in a single round, and each sphere that absorbs damage is destroyed. The spheres move to the attack and thus absorb damage before other forms of energy protection.

If this power is manifested again while spheres from an earlier manifestation still exist, the power simply replaces destroyed spheres. In other words, you receive a maximum of five spheres at a time regardless of how many times you manifest the power.