Energy Lance

Dragon #317 (D317)3.5
Power Points
5
Discipline
Psychokinesis
Manifesting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)

Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a focused lance of intense energy of the chosen type at a target, dealing 5d6 points of damage. If your primary discipline is psychokinesis, you already have a preferred energy type.

  • Cold: A lance of this energy type chills the target and stiffens its joints in addition to dealing damage forcing the target give up its next move action if fails its Fortitude save.
  • Electricity: Manifesting a lance of this energy type jolts and disorients the target in addition to dealing damage, penalizing the target with a -2 penalty on all Wisdom-based checks and skills for 1 round if the target fails its Fortitude save.
  • Fire: A lance of this energy type scorches the target with pain in addition to dealing damage, penalizing the target with a -2 penalty on attack rolls and Reflex saves for 1 round if the target fails its Fortitude save.
  • Sonic: A lance of this energy type deals one less point of damage per die ignores an object’s hardness (this happens automatically; no Fortitude save allowed). This power’s subtype is the same as the type of energy you manifest.

Augment: For every additional power points you spend, this power’s damage increases by 1d6.