Energy Lance
Energy Lance is a D&D 3.5 psionic power (Psychokinesis) from CP. Power points: 5. On class lists for Psion (Level 3), Wilder (Level 3).
- Power Points
- 5
- Discipline
- Psychokinesis
- Manifesting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
You fashion a lance composed of seething energy and release it like a ballista bolt at your foe.
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a focused lance of intense energy of the chosen type at a target, dealing it 5d6 points of damage.
- Cold: This energy type chills the target and stiffens its joints in addition to dealing damage. If the target fails its Fortitude save, it must give up its next move action.
- Electricity: This energy type jolts and disorients the target in addition to dealing damage. If the target fails its Fortitude save, it takes a –2 penalty on all Will saves and Wisdom-based checks for 1 round.
- Fire: This energy type scorches the target with pain in addition to dealing damage. If the target fails its Fortitude save, it takes a –2 penalty on attack rolls and Reflex saves for 1 round.
- Sonic: This energy type deals –1 point of damage per die. The subject takes a –2 penalty on all Fortitude saves and Concentration checks for 1 round. The lance ignores an object’s hardness.
This powers subtype is the same as the type of energy you manifest.
Augment: For every 2 additional power points you spend, this power deals an additional 1d6 points of damage.