Energy Flash

Frostburn (Fr)Updated 3.5

Energy Flash is a D&D 3.5 psionic power (Psychokinesis) from Fr. Power points: 7. On class lists for Psion (Level 4), Wilder (Level 4).

Power Points
7
Discipline
Psychokinesis
Manifesting Time
1 standard action
Range
Touch

On a successful touch attack, you deal 7d6 points of damage to the creature touched, doing either cold, electricity, fire, or sonic damage. In addition to the energy damage, on a failed Fortitude save (the same save that determines full or half damage), a target is dazed for 1 round.

  • Cold: This energy type deals +1 point of damage per die.
  • Electricity: This energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
  • Fire: This energy type deals +1 point of damage per die.
  • Sonic: This energy type deals -1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest.

Augment: For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.