Energy Flash
Energy Flash is a D&D 3.5 psionic power (Psychokinesis) from Fr. Power points: 7. On class lists for Psion (Level 4), Wilder (Level 4).
- Power Points
- 7
- Discipline
- Psychokinesis
- Manifesting Time
- 1 standard action
- Range
- Touch
On a successful touch attack, you deal 7d6 points of damage to the creature touched, doing either cold, electricity, fire, or sonic damage. In addition to the energy damage, on a failed Fortitude save (the same save that determines full or half damage), a target is dazed for 1 round.
- Cold: This energy type deals +1 point of damage per die.
- Electricity: This energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
- Fire: This energy type deals +1 point of damage per die.
- Sonic: This energy type deals -1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest.
Augment: For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.