Energy Emanation
Energy Emanation is a D&D 3.5 psionic power (Psychokinesis) from Fr. Power points: 3. On class lists for Psion (Level 2), Psychic Warrior (Level 2), Wilder (Level 2).
- Power Points
- 3
- Discipline
- Psychokinesis
- Manifesting Time
- 1 standard action
- Range
- 5 ft.
You expel concentrated energy from your body, dealing 1d6 points of energy damage to all creatures within the area every round. Creatures in the area must make a new Fortitude save each round. The energy is the type you choose: cold, electricity, fire, or sonic. Once chosen, you emanate the same energy type for the power’s duration.
- Cold: This energy type deals +1 point of damage per die.
- Electricity: This energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
- Fire: This energy type deals +1 point of damage per die.
- Sonic: This energy type deals -1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest.
Augment: For every 3 additional power points you spend, this power’s damage increases by one die (d6). For each extra die of damage, this power’s save DC increases by 1.