Energy Emanation

Complete Psionic (CP)Updated 3.5

Energy Emanation is a D&D 3.5 psionic power (Psychokinesis) from CP. Power points: 3. On class lists for Psion (Level 2), Psychic Warrior (Level 2), Wilder (Level 2).

Power Points
3
Discipline
Psychokinesis
Manifesting Time
1 standard action
Range
5 ft.

A glowing halo of energy surrounds you, damaging all who stand too near.

You expel concentrated energy from your body, dealing 1d6 points of energy damage to all creatures within the area every round. The energy emanated is chosen by you when you first manifest the power: cold, electricity, fire, or sonic. Once chosen, you emanate the same energy type for the power’s duration.

  • Cold: This energy type deals +1 point of damage per die.
  • Electricity: This energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
  • Fire: This energy type deals +1 point of damage per die.
  • Sonic: This energy type deals –1 point of damage per die and ignores an object’s hardness.

This power’s subtype is the same as the type of energy you manifest.

Augment: For every 3 additional power points you spend, the power deals an additional 1d6 points or damage.