Energy Claw
Energy Claw is a D&D 3.5 psionic power (Metacreativity) from CP. Power points: 13. On class lists for Psion (Level 7), Wilder (Level 7).
- Power Points
- 13
- Discipline
- Metacreativity
- Manifesting Time
- 1 standard action
- Range
- Medium (100 ft. + 10 ft./level)
You create a shining claw of energy and send it to grab your foe.
You target one opponent within range to be grappled by a Large claw made of energy (cold, electricity, fire, or sonic). An energy claw gets one grapple attack per round. It has a +12 bonus on its touch attack and a grapple check modifier of 17 + your Int modifier. The claw deals 3d6 points of energy damage (of the appropriate type) to a creature it successfully grapples each round.
An energy claw is susceptible to dispelling and is suppressed in areas of null psionics. Directing a claw to change targets is a move action. It does not get a flanking bonus nor help a combatant get one.
- Cold: A claw of this energy type deals +1 point of cold damage per die when grappling a target.
- Electricity: A claw of this energy type provides a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
- Fire: A claw of this energy type deals +1 point of fire damage per die when grappling a target.
- Sonic: A claw of this energy type deals –1 point of sonic damage per die when grappling a target.
This power’s subtype is the same as the type of energy you manifest.
Augment: For every additional power point you spend, the claw gains a +1 bonus on its touch attack and grapple checks. For every 2 power points you spend, the energy damage dealt to a grappled opponent increases by 1d6 points.