Energy Claw

Complete Psionic (CP)Updated 3.5

Energy Claw is a D&D 3.5 psionic power (Metacreativity) from CP. Power points: 13. On class lists for Psion (Level 7), Wilder (Level 7).

Power Points
13
Discipline
Metacreativity
Manifesting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)

You create a shining claw of energy and send it to grab your foe.

You target one opponent within range to be grappled by a Large claw made of energy (cold, electricity, fire, or sonic). An energy claw gets one grapple attack per round. It has a +12 bonus on its touch attack and a grapple check modifier of 17 + your Int modifier. The claw deals 3d6 points of energy damage (of the appropriate type) to a creature it successfully grapples each round.

An energy claw is susceptible to dispelling and is suppressed in areas of null psionics. Directing a claw to change targets is a move action. It does not get a flanking bonus nor help a combatant get one.

  • Cold: A claw of this energy type deals +1 point of cold damage per die when grappling a target.
  • Electricity: A claw of this energy type provides a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
  • Fire: A claw of this energy type deals +1 point of fire damage per die when grappling a target.
  • Sonic: A claw of this energy type deals –1 point of sonic damage per die when grappling a target.

This power’s subtype is the same as the type of energy you manifest.

Augment: For every additional power point you spend, the claw gains a +1 bonus on its touch attack and grapple checks. For every 2 power points you spend, the energy damage dealt to a grappled opponent increases by 1d6 points.