Electroerosion
- Power Points
- 9
- Discipline
- Psychokinesis
- Manifesting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
Focusing your mental power, you shoot a cackling psychokinetic ray towards the metallic gear of your opponent.
You create a ray of energy that shoots forth from your fingertip. You must make a successful ranged touch attack to hit. If the item is so large that it cannot fit within a 3- foot radius, a 3-foot-radius volume of the metal is instantaneously vanishes. Magic or psionic items made of metal are immune to this power.
A creature or object that makes a successful Fortitude save is partially affected, taking only 4d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely destroyed.
Augment: For every additional power point you spend, the damage this power deals to a target that fails its saving throw increases by 1d6 points.