Dream Watch

Planewalker.com (Pcom)Updated 3.5

Dream Watch is a D&D 3.5 psionic power (Telepathy) from Pcom. Power points: 5. On class lists for Psion (Level 3), Wilder (Level 3).

Power Points
5
Discipline
Telepathy
Manifesting Time
10 minutes
Range
Touch

When used upon a sleeping individual this power allows you to enter a trance and project your mind into the dreamscape of the target.

While your perceptions of time and space are heavily distorted within the Plane of Dreams, minds are often at their most vulnerable in their dreams and are highly suggestible. Simple statements are often interpreted as true and can shift the course of a dream, taking you and the target through corridors of memories or bringing guarded secrets and emotions to the surface.

Furthermore, with enough time and persuasion you may implant thoughts into the creature’s subconscious, changing the way it looks and conceives of things. For instance, you could implant feelings of suspicion in the target towards one of their companions or give the idea of traveling to a particular place to see the sites. The more subtle the suggestions the more likely they are to manifest when the creature wakes up, whereas thoughts that it finds nonsensical or completely contrary to what it believes are bound to be forgotten or ignored.

You must make a successful Charisma check opposed by the target’s Wisdom check in order to implant suggestions. The creature receives a +5 bonus to its check if the suggestions contradict what it knows and believes. The target does not initially realize that anything is different about its dream but pushing too strongly, either by trying to influence the dream repeatedly over a couple minutes or fighting the dream’s progression, will eventually rouse the creature enough to be aware that it is dreaming and that something is wrong. When someone has realized that they are dreaming their control over the dream is nearly absolute, though they mind remains somewhat muddled.

You are unaware of your own surroundings or of the activities around you while in the trance. While physically defenseless, any sort of disturbance, such as a loud noise or being targeted by a power, breaks you from the trance and ends the power.

Creatures who don’t sleep or dream, or are somehow isolated from the Plane of Dreams, are immune to this power.