Detonate
- Power Points
- 7
- Discipline
- Psychokinesis
- Manifesting Time
- 1 standard action
- Range
- Medium (100 ft. + 10 ft./level)
A loud echoing boom can be heard as you unleash a burst of telekinetic force.
You cause an object to explosively release the latent energy stored within it. This power affects a single object or a section of a larger object (such as a wall) no larger than a 10 foot cube. This power can also be used against mindless constructs and undead (those with no intelligence score). The target takes 7d6 points of damage; creatures, and held or magical items can negate this with a successful Fortitude save. An object or creature reduced to 0 hit points is completely destroyed, reduced to a residue of fine dust. In addition all creatures and objects within 10 feet of the target take an equal amount of damage (Reflex save for half damage); but not more than twice the hit point total of the target.
Augment: For every additional power points you spend, this power’s damage increases by 1d6 points. For each extra two dice of damage, this power’s save DC (for both saves) increases by 1.