Destiny’s Trail
Destiny’s Trail is a D&D 3.5 psionic power (Clairsentience) from Pcom. Power points: 5. On class lists for Psion (Level 3), Wilder (Level 3).
- Power Points
- 5
- Discipline
- Clairsentience
- Manifesting Time
- 1 round
- Range
- Personal
Members of the Transcendent Order have largely come to grips with the idea that they are but parts of a much greater tapestry that defines fate and reality. By examining individual threads and their relation to the big picture of a scene, you can determine the people that were involved in certain moments in time.
You must have a specific event in mind, such as someone’s murder or the last time a particular portal was used, and must be at the location where it occurred. Upon using destiny’s trail you learn the names and faces of the people directly involved. In the case of the murder, this would include the victim and any attackers, witnesses that might have interfered, and so on. In the case of who used a portal last, you would learn of the last group to pass through the portal, the individuals who provided them the information to use it, anyone they were journeying to see, etc.
This power does not relay information about people that had no effect on the event, such as witnesses that did not interfere and were not seen, and it does not distinguish the motives or roles of those involved, meaning that you would have to investigate on your own to determine who was a witness and who was an assailant. It also does not inform you of who was involved in earlier events leading up to the specified moment, such as why the victim was heading to a particular pub, but subsequent uses of this power can be used to glean more such pertinent information.