Danger Sense
Danger Sense is a D&D 3.5 psionic power (Clairsentience) from XPH. Power points: 5. On class lists for Lurk (Level 3), Psion (Level 3), Psychic Warrior (Level 3), and others.
- Power Points
- 5
- Discipline
- Clairsentience
- Manifesting Time
- 1 standard action
- Range
- Personal
You can sense the presence of danger before your senses would normally allow it. Your intuitive sense alerts you to danger from traps, giving you a +4 insight bonus on Reflex saves to avoid traps and a +4 insight bonus to Armor Class against attacks by traps.
Danger sense can be made permanent with the incarnate power.
Augment: If you spend 3 additional power points, this power also gives you the uncanny dodge ability; if you spend 6 additional power points, this power gives you the improved uncanny dodge ability as well.
Uncanny Dodge (Ex): You retains your Dexterity bonus to AC (if any) even if you’re caught flat-footed or struck by an invisible attacker. However, you still loses your Dexterity bonus to AC if immobilized.
Improved Uncanny Dodge (Ex): You can no longer be flanked.