Crystal Lodge

The Mind's Eye [Web 3.0] (TME30)Updated 3.5

Crystal Lodge is a D&D 3.5 psionic power (Metacreativity) from TME30. Power points: 7. On class lists for Psion (Level 4), Psychic Warrior (Level 4).

Power Points
7
Discipline
Metacreativity
Manifesting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)

This power creates a sturdy lodge made of crystallized ectoplasm that pulses with a green inner glow. The floor is level, clean, and dry. The lodge’s walls are 20 feet long and its ceiling is 10 feet overhead with a flat roof. Upon manifesting the power, you decide how many doors and shuttered windows the structure has: One door or window may be placed every 10 feet along a side of the lodge. The lodge must have at least one door. The temperature inside the lodge is 70 degrees Fahrenheit if the exterior temperature is between 0 degrees and 100 degrees Fahrenheit. An exterior temperature below 0 degrees or above 100 degrees lowers or raises (respectively) the interior temperature on a 1-degree-for-1 basis. (Thus if it’s -20 degrees outside, it will be 50 degrees inside.) The manifester can alter the amount of light inside the lodge. It can be raised to equal that of a single torch or lowered to that of a faint green glow. The doors and shutters are secure against intrusion; each is psionic locked.

In addition, the manifester of the lodge is mentally alerted if a creature of Tiny or larger size touches a door or window of the lodge, as long as the manifester is within one mile of the lodge. Ethereal or astral creatures do not trigger the alert unless they become material while in contact with the door or window.

Finally, an astral tasker I is created to provide service to you for the duration of the shelter.

The lodge provides considerable security for its occupants. It is as strong as a normal stone building, and it resists flames and fire as if it were stone. It is impervious to normal missiles (but not the sort cast by siege machinery or giants). The lodge has a hardness of 8 and can sustain 90 points of damage before it collapses. The crystallized ectoplasm cannot be dismissed by the dismiss ectoplasm power as normal and instead takes 3d8 damage. Crystal Lodge: 1 in. thick; hardness 8; hp 90; break DC 35; climb DC 25.