Cryokinesis

Dark Sun Campaign Setting (DSCS)3.5
Power Points
1
Discipline
Psychokinesis
Manifesting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)

A glowing white halo surrounds your target, stealing all its kinetic movement, slowly and completely freezing it.

You can suppress the molecular movement of a mundane object, cooling it to the point of freezing over time. The suppression grows more intense in the second and third rounds after you manifest the power, as described below.

  • 1st Round: Unprotected flames are extinguished, metal becomes cold to the touch, and water condenses on objects. Skin reddens (1 point of damage).
  • 2nd Round: Protected flames are extinguished, bone and chitin become brittle (ignore half of object’s hardness), skin becomes frostbitten (1d4 points of damage), and liquids freeze.
  • 3rd and Subsequent Rounds: Metal, wood, stone and obsidian become brittle (ignore half of object’s hardness) metal burns with cold (1d4 points of damage for those holding metallic objects); flesh freezes (1d6 points of damage).

Cryokinesis negates and is negated by matter agitation.