Claw of Abomination

The Mind's Eye [Web 3.0] (TME30)Updated 3.5

Claw of Abomination is a D&D 3.5 psionic power (Psychometabolism) from TME30. Power points: 9. On class lists for Psion (Level 5), Psychic Warrior (Level 5).

Power Points
9
Discipline
Psychometabolism
Manifesting Time
1 standard action
Range
Personal

Your fingers grow into long, sooty talons that smoke with an oily fetor. The power grants you a natural attack (claw) with a base damage of 2d8. You can use this power in conjunction with feats, powers, or spells allowing additional attacks in 1 round. It also can be used with multiple attacks gained through level advancement. Wounds inflicted by claw of abomination fester and reopen, causing them to be twice as hard to heal as normal wounds. Reduce all healing applied to these wounds by half. For example, if a creature takes 6 points of damage from the claw, a cure light wounds spell that normally would heal 10 points of damage heals only 5 points instead. When a victim has any damage from this power, any healing he or she receives must be applied to that damage first. Damage done by this power to creatures that are under the effects of a bless spell may be healed normally.