Change Fate

The Mind's Eye [Web 3.0] (TME30)Updated 3.5

Change Fate is a D&D 3.5 psionic power (Clairsentience) from TME30. Power points: 9. On class lists for Psion (Level 5).

Power Points
9
Discipline
Clairsentience
Manifesting Time
1 immediate action
Range
Personal

Change fate allows you to automatically get a result of “20″ on one saving throw or ability check (the next saving throw or ability check you make after manifesting the power). You choose to manifest this power instead of rolling the dice. You can manifest this power quickly enough to gain its benefits in a clutch situation. If you use the power during your turn, it’s a free action for you, just like a quickened power. You also can manifest this power when it isn’t your turn and whenever you would normally make a saving throw or ability check. No matter when you manifest the power, it counts toward the normal limit of one quickened power per round. Your result of 20 guarantees success on a saving throw. Your result of 20 may or may not give you success on an ability check. You can use this power to affect a skill check provided that the skill can be used untrained. If you use the power to make a skill check, apply only the roll of 20, plus your relevant ability modifier.

XP Cost: 500 XP