Cause Sleep
- Power Points
- 1
- Discipline
- Psychometabolism
- Manifesting Time
- 1 standard action
- Range
- Touch
Your fingertips darken until they are as black as the moonless night.
You can rearrange a living creature’s biorhythm, making it slumber. Doing so requires a successful melee touch attack.
A cause sleep power causes a psionic slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the power’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.
For example, Mialee manifest cause sleep at one rat (1/4 HD), one kobold (1 HD), two gnolls (2 HD), and an ogre (4 HD). The rat, the kobold, and one gnoll are affected (1/4 + 1 + 2 = 3-1/4 HD). The remaining 3/4 HD is not enough to affect the last gnoll or the ogre. Mialee can’t choose to have cause sleep affect the ogre or the two gnolls.
Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).
Cause sleep does not affect unconscious creatures, constructs, kreen, or undead creatures.
Augment: For every additional power point you spend, this power can affect a target that has Hit Dice equal to 4 + the additional points and its save DC increases by 1.