Burning Blood

The Mind's Eye [Web 3.0] (TME30)Updated 3.5

Burning Blood is a D&D 3.5 psionic power (Psychokinesis) from TME30. Power points: 9. On class lists for Psion (Level 5).

Power Points
9
Discipline
Psychokinesis
Manifesting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)

Similar to matter agitation, you excite the blood of a living creature, heating it to the point of combustion over time. The subject of this power receives a Fortitude save to avoid the effect. If the save succeeds, it cannot be affected by this manifestation of the power, otherwise the subject’s blood begins to heat up. If you shift your focus to another subject, the first subject’s blood cools and the second subject begins to heat up. You automatically lose concentration if the subject leaves the power’s range.

  • 1st Round: The creature’s blood heats up, causing 2d4 points of damage. The creature must also make an additional Fortitude save to avoid taking 1 point of temporary Strength damage.
  • 2nd Round: The creature’s blood boils, causing 3d4 points of damage. The creature must also make an additional Fortitude save to avoid taking 2 points of temporary Strength damage.
  • 3rd Round: The creature’s blood ignites, causing 4d4 points of damage and 1d4+1 points of temporary Strength damage. The creature must also make an additional Fortitude save or fall unconscious for as long as the power affects the creature.
  • 4th+ Round: For every round of concentration beyond the 3rd, the subject takes 1d4 points of fire damage, since its blood continues to burn, and 1 point of temporary Strength damage. The creature must also make an additional Fortitude save each round to avoid falling unconscious for as long as the power affects the creature.