Astral Tasker VII
- Power Points
- 17
- Discipline
- Metacreativity
- Manifesting Time
- 1 full round
- Range
- Close (25 ft. + 5 ft./2 levels)
As astral tasker I except you can create one 7th-level astral tasker, 1d3 6th-level astral taskers, or 1d4+1 astral taskers of lower level. A 7th-level tasker can be shaped into any configuration that a 6th-level tasker can be shaped into. Additionally it can be shaped to resemble a large boat of 25 feet in length and 10 feet in width. Doing so requires a successful Craft (sculpting) check (DC 26). The tasker has ten sets of automated oars spaced evenly along each side that are capable of a top speed of 15 feet (nautical average). If imbued with the Profession (sailor) of at least 4 ranks, its speed increases to 20 feet (nautical average). It also has a 25-foot-high mast and a sail capable of a speed of wind x 15 feet (nautical poor). The deck of the boat is flat with an area for passengers and storage below deck. Part of the tasker shaped like a ship’s wheel near the rear of the boat is the means by which the tasker receives its movement commands. The tasker can carry up to 20 passengers or 7,000 pounds of cargo (350 pounds replaces one passenger). Additionally there is enough flat deck space to accommodate one catapult or two ballistae or light catapults should they be brought aboard. When crafting a 7th-level tasker, you can also choose to add one of the astral construct abilities afforded to the 6th-level tasker as well as one Astral Construct Menu C ability (excluding gore) that is usable 3 times per day. 7th-Level Astral Tasker *Large Construct *Hit Dice: 13d10 (101 hp) *Initiative: -2 *Speed: 30 ft. (6 squares)**Armor Class: 12 (-1 size, -2 Dex, +5 natural), touch 7, flat-footed 12 *Base Attack/Grapple: +9/+27 *Attack: None *Full Attack: None *Space/Reach: 10 ft./5 ft. *Special Attacks: Special (see spell)*Special Qualities: Construct traits, darkvision 60 ft., ectoplasmic form, hardness 20, low-light vision *Saves: Fort +4, Ref +2, Will -1 *Abilities: Str 39, Dex 6, Con — Int —, Wis 1, Cha 1 *Challenge Rating: 3 *Alignment: Always neutral. Construct Traits: An astral tasker has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, subdual damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Darkvision 60 ft. and low-light vision. Ectoplasmic Form: Taskers are composed of ectoplasm and are subject to powers that affect it. *Tasker Movement: If the tasker has multiple legs, its movement is 50 feet. With wheels, it moves 70 feet. Water oars provide it with a movement of 15 feet (nautical good), and its sails provide it with movement of wind x 15.