Animate Plants, Psionic

Complete Psionic (CP)3.5
Power Points
13
Discipline
Psychokinesis
Manifesting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)

The sweet scent of freshly cut grass and the rustle of leaves herald the kinetic force you instill in living plants.

You imbue inanimate plants with mobility and a semblance of life. Each animated plant then immediately attacks whomever or whatever you initially designate as though it were an animated object of the appropriate size category. You may animate one Large or smaller plant (such as a tree), or an equivalent number of larger plants, per three caster levels. A Huge plant counts as two Large or smaller plants, a Gargantuan plant as four, and a Colossal plant as eight. You can change the designated target or targets as a move action, as if directing an active power.

Use the statistics for animated objects found in the Monster Manual, except that plants smaller than Large don’t have hardness unless the DM rules otherwise for a given case.

Animate plants cannot affect plant creatures (such as treants), nor does it affect nonliving vegetable material (such as a cotton tunic or hempen rope).

Entangle: Alternatively, you may imbue all plants within range with a degree of mobility, which allows them to entwine around creatures in the area. This usage of the power duplicates the effect of an entangle spell. Power resistance does not keep creatures from being entangled. This effect lasts 1 hour per manifester level.