Zombie Troll

Large Undead — CR 4

Realmshelps (RH)Updated 3.5

Zombie Troll is a D&D 3.5 monster from RH. CR 4, HD 12d12+3 (81 hp).

Hit Dice
12d12+3 (81 hp)
Initiative
+1
Speed
30 ft, 30 ft.
Armor Class
17, touch 10, flat-footed 16
Base Attack / Grapple
+6/+6
Attack
Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged Note: The zombie trolls bone (which it throws) is the equivalent of a club. Full Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged Note: The zombie trolls bone (which it throws) is the equivalent of a club.
STR
25
DEX
12
WIS
10
CHA
1
Fort / Ref / Will
+4 / +5 / +8
Challenge Rating
4
Alignment
Always neutral evil

Special Abilities

DR 5/slashing-

Zombie Troll* (CR 4)

Large Undead
Alignment: Always neutral evil
Initiative: +1 (Dex)

AC: 17 (-1 Size, +1 Dex, +7 natural), touch 10, flat-footed 16
Hit Dice: 12d12+3 (81 hp); DR: 5/slashing
Fort +4, Ref +5, Will +8 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Full Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Damage: Slam 1d8+7 or claw 1d6+7 or bite 1d6+7 or bone 1d6+7
Special Attacks/Actions: - Abilities: Str 25, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None

Description

Zombie Troll* (CR 4)

Large Undead
Alignment: Always neutral evil
Initiative: +1 (Dex)

AC: 17 (-1 Size, +1 Dex, +7 natural), touch 10, flat-footed 16
Hit Dice: 12d12+3 (81 hp); DR: 5/slashing
Fort +4, Ref +5, Will +8 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Full Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Damage: Slam 1d8+7 or claw 1d6+7 or bite 1d6+7 or bone 1d6+7
Special Attacks/Actions: - Abilities: Str 25, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None

Combat

Zombie Troll* (CR 4)

Large Undead
Alignment: Always neutral evil
Initiative: +1 (Dex)

AC: 17 (-1 Size, +1 Dex, +7 natural), touch 10, flat-footed 16
Hit Dice: 12d12+3 (81 hp); DR: 5/slashing
Fort +4, Ref +5, Will +8 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Full Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Damage: Slam 1d8+7 or claw 1d6+7 or bite 1d6+7 or bone 1d6+7
Special Attacks/Actions: - Abilities: Str 25, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None