Zombie Troll
Large Undead — CR 4
Zombie Troll is a D&D 3.5 monster from RH. CR 4, HD 12d12+3 (81 hp).
- Hit Dice
- 12d12+3 (81 hp)
- Initiative
- +1
- Speed
- 30 ft, 30 ft.
- Armor Class
- 17, touch 10, flat-footed 16
- Base Attack / Grapple
- +6/+6
- Attack
- Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged Note: The zombie trolls bone (which it throws) is the equivalent of a club. Full Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged Note: The zombie trolls bone (which it throws) is the equivalent of a club.
- STR
- 25
- DEX
- 12
- WIS
- 10
- CHA
- 1
- Fort / Ref / Will
- +4 / +5 / +8
- Challenge Rating
- 4
- Alignment
- Always neutral evil
Special Abilities
DR 5/slashing-
Zombie Troll* (CR 4)
Large Undead
Alignment: Always neutral evil
Initiative: +1 (Dex)
Hit Dice: 12d12+3 (81 hp); DR: 5/slashing
Fort +4, Ref +5, Will +8 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Full Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Damage: Slam 1d8+7 or claw 1d6+7 or bite 1d6+7 or bone 1d6+7
Special Attacks/Actions: - Abilities: Str 25, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None
Description
Zombie Troll* (CR 4)
Large Undead
Alignment: Always neutral evil
Initiative: +1 (Dex)
Hit Dice: 12d12+3 (81 hp); DR: 5/slashing
Fort +4, Ref +5, Will +8 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Full Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Damage: Slam 1d8+7 or claw 1d6+7 or bite 1d6+7 or bone 1d6+7
Special Attacks/Actions: - Abilities: Str 25, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None
Combat
Zombie Troll* (CR 4)
Large Undead
Alignment: Always neutral evil
Initiative: +1 (Dex)
Hit Dice: 12d12+3 (81 hp); DR: 5/slashing
Fort +4, Ref +5, Will +8 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Full Attack: Slam +12 melee or claw +12 melee or bite +12 melee or bone +2 ranged
Note: The zombie trolls bone (which it throws) is the equivalent of a club.
Damage: Slam 1d8+7 or claw 1d6+7 or bite 1d6+7 or bone 1d6+7
Special Attacks/Actions: - Abilities: Str 25, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None