Zombie Ogre
Large Undead — CR 3
Zombie Ogre is a D&D 3.5 monster from RH. CR 3, HD 8d12+3 (42 hp).
- Hit Dice
- 8d12+3 (42 hp)
- Initiative
- -2
- Speed
- 40 ft, 40 ft., cannot run
- Armor Class
- 15, touch 7, flat-footed 15
- Base Attack / Grapple
- +3/+14
- Attack
- Greatclub +9 melee or slam +9 melee or javelin +1 ranged Full Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
- STR
- 23
- DEX
- 6
- WIS
- 10
- CHA
- 1
- Fort / Ref / Will
- +2 / +0 / +6
- Challenge Rating
- 3
- Alignment
- Always neutral
Special Abilities
DR 5/slashing
Zombie Ogre* (CR 3)
Large Undead
Alignment: Always neutral
Initiative: -2 (Dex); Senses: darkvision 60 ft.
Hit Dice: 8d12+3 (42 hp); DR: 5/slashing
Fort +2, Ref +0, Will +6 Speed: 40 ft., cannot run
Space: 10 ft./10 ft.
Base Attack +3; Grapple +14
Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
Full Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
Damage: Slam 1d8+9, Greatclub 2d8+9, javelin 1d8+6
Special Attacks/Actions: Abilities: Str 23, Dex 6, Con -, Int -, Wis 10, Cha 1
Special Qualities: Single actions only, Undead
Feats: Toughness
Skills:
Advancement: - Climate/Terrain: Temperate hills
Organization: Any
Treasure/Possessions: None
Description
Zombie Ogre* (CR 3)
Large Undead
Alignment: Always neutral
Initiative: -2 (Dex); Senses: darkvision 60 ft.
Hit Dice: 8d12+3 (42 hp); DR: 5/slashing
Fort +2, Ref +0, Will +6 Speed: 40 ft., cannot run
Space: 10 ft./10 ft.
Base Attack +3; Grapple +14
Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
Full Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
Damage: Slam 1d8+9, Greatclub 2d8+9, javelin 1d8+6
Special Attacks/Actions: Abilities: Str 23, Dex 6, Con -, Int -, Wis 10, Cha 1
Special Qualities: Single actions only, Undead
Feats: Toughness
Skills:
Advancement: - Climate/Terrain: Temperate hills
Organization: Any
Treasure/Possessions: None
Combat
Zombie Ogre* (CR 3)
Large Undead
Alignment: Always neutral
Initiative: -2 (Dex); Senses: darkvision 60 ft.
Hit Dice: 8d12+3 (42 hp); DR: 5/slashing
Fort +2, Ref +0, Will +6 Speed: 40 ft., cannot run
Space: 10 ft./10 ft.
Base Attack +3; Grapple +14
Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
Full Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
Damage: Slam 1d8+9, Greatclub 2d8+9, javelin 1d8+6
Special Attacks/Actions: Abilities: Str 23, Dex 6, Con -, Int -, Wis 10, Cha 1
Special Qualities: Single actions only, Undead
Feats: Toughness
Skills:
Advancement: - Climate/Terrain: Temperate hills
Organization: Any
Treasure/Possessions: None