Zombie Ogre

Large Undead — CR 3

Realmshelps (RH)Updated 3.5

Zombie Ogre is a D&D 3.5 monster from RH. CR 3, HD 8d12+3 (42 hp).

Hit Dice
8d12+3 (42 hp)
Initiative
-2
Speed
40 ft, 40 ft., cannot run
Armor Class
15, touch 7, flat-footed 15
Base Attack / Grapple
+3/+14
Attack
Greatclub +9 melee or slam +9 melee or javelin +1 ranged Full Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
STR
23
DEX
6
WIS
10
CHA
1
Fort / Ref / Will
+2 / +0 / +6
Challenge Rating
3
Alignment
Always neutral

Special Abilities

DR 5/slashing

Zombie Ogre* (CR 3)

Large Undead
Alignment: Always neutral
Initiative: -2 (Dex); Senses: darkvision 60 ft.

AC: 15 (-1 size, -2 Dex, +8 natural), touch 7, flat-footed 15
Hit Dice: 8d12+3 (42 hp); DR: 5/slashing
Fort +2, Ref +0, Will +6 Speed: 40 ft., cannot run
Space: 10 ft./10 ft.
Base Attack +3; Grapple +14
Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
Full Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
Damage: Slam 1d8+9, Greatclub 2d8+9, javelin 1d8+6
Special Attacks/Actions: Abilities: Str 23, Dex 6, Con -, Int -, Wis 10, Cha 1
Special Qualities: Single actions only, Undead
Feats: Toughness
Skills:
Advancement: - Climate/Terrain: Temperate hills
Organization: Any
Treasure/Possessions: None

Description

Zombie Ogre* (CR 3)

Large Undead
Alignment: Always neutral
Initiative: -2 (Dex); Senses: darkvision 60 ft.

AC: 15 (-1 size, -2 Dex, +8 natural), touch 7, flat-footed 15
Hit Dice: 8d12+3 (42 hp); DR: 5/slashing
Fort +2, Ref +0, Will +6 Speed: 40 ft., cannot run
Space: 10 ft./10 ft.
Base Attack +3; Grapple +14
Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
Full Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
Damage: Slam 1d8+9, Greatclub 2d8+9, javelin 1d8+6
Special Attacks/Actions: Abilities: Str 23, Dex 6, Con -, Int -, Wis 10, Cha 1
Special Qualities: Single actions only, Undead
Feats: Toughness
Skills:
Advancement: - Climate/Terrain: Temperate hills
Organization: Any
Treasure/Possessions: None

Combat

Zombie Ogre* (CR 3)

Large Undead
Alignment: Always neutral
Initiative: -2 (Dex); Senses: darkvision 60 ft.

AC: 15 (-1 size, -2 Dex, +8 natural), touch 7, flat-footed 15
Hit Dice: 8d12+3 (42 hp); DR: 5/slashing
Fort +2, Ref +0, Will +6 Speed: 40 ft., cannot run
Space: 10 ft./10 ft.
Base Attack +3; Grapple +14
Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
Full Attack: Greatclub +9 melee or slam +9 melee or javelin +1 ranged
Damage: Slam 1d8+9, Greatclub 2d8+9, javelin 1d8+6
Special Attacks/Actions: Abilities: Str 23, Dex 6, Con -, Int -, Wis 10, Cha 1
Special Qualities: Single actions only, Undead
Feats: Toughness
Skills:
Advancement: - Climate/Terrain: Temperate hills
Organization: Any
Treasure/Possessions: None