Zombie, Human Commoner
Medium Undead — CR 0.5
Zombie, Human Commoner is a D&D 3.5 monster from MM, p. 265. CR 0.5, HD 2d12+3 (29 hp).
- Hit Dice
- 2d12+3 (29 hp)
- Initiative
- -1
- Speed
- Land 30 ft, (can’t run)
- Armor Class
- 11, touch 9, flat-footed 11
- Base Attack / Grapple
- +1/+2
- Attack
- Slam +2 melee (1d6+1) or club +2 melee (1d6+1)
- Full Attack
- Slam +2 melee (1d6+1) or club +2 melee (1d6+1)
- STR
- 12
- DEX
- 8
- WIS
- 10
- CHA
- 1
- Fort / Ref / Will
- +0 / -1 / +3
- Challenge Rating
- 0.5
- Alignment
- Always Neutral-Evil
- Organization
- Any
- Treasure
- None
- Environment
- Any
- Level Adjustment
- —
Special Abilities
Feats
Zombies are corpses reanimated through dark and sinister magic. These mindless automatons shamble about, doing their creator’s bidding without fear or hesitation.
Zombies are not pleasant to look upon. Drawn from their graves, half decayed and partially consumed by worms, they wear the tattered remains of their burial clothes. A rank odor of death hangs heavy in the air around them. Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple, such as “Kill anyone who enters this room.”
Description
Zombies are corpses reanimated through dark and sinister magic. These mindless automatons shamble about, doing their creator’s bidding without fear or hesitation.
Zombies are not pleasant to look upon. Drawn from their graves, half decayed and partially consumed by worms, they wear the tattered remains of their burial clothes. A rank odor of death hangs heavy in the air around them. Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple, such as “Kill anyone who enters this room.”
Combat
Damage Reduction (Ex): A zombie has damage reduction 5/slashing. Zombies are lumbering masses of flesh.
Single Actions Only (Ex): Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.
Skills: A zombie has no skills.
Feats: A zombie loses all feats of the base creature and gains Toughness.