Zombie Goblin

Small Undead — CR 1

Realmshelps (RH)Updated 3.5

Zombie Goblin is a D&D 3.5 monster from RH. CR 1, HD 2d12+3 (16 hp).

Hit Dice
2d12+3 (16 hp)
Initiative
+0
Speed
30 ft, 30 ft.
Armor Class
15, touch 11, flat-footed 15
Base Attack / Grapple
+1/-8
Attack
Slam +2 melee or javelin +2 ranged Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls. Full Attack: Slam +2 melee or javelin +2 ranged Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
STR
10
DEX
11
WIS
10
CHA
1
Fort / Ref / Will
+0 / +0 / +3
Challenge Rating
1
Alignment
Always neutral evil

Special Abilities

DR 5/slashing

Zombie Goblin* (CR 1/2)

Small Undead
Alignment: Always neutral evil
Initiative: +0

AC: 15 (+1 Size, +1 natural, +3 studded leather), touch 11, flat-footed 15
Hit Dice: 2d12+3 (16 hp); DR: 5/slashing
Fort +0, Ref +0, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -8
Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Full Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Damage: Slam 1d4 or javelin 1d6
Special Attacks/Actions: Abilities: Str 10, Dex 11, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: Hide +3 and Move Silently +3
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None

Description

Zombie Goblin* (CR 1/2)

Small Undead
Alignment: Always neutral evil
Initiative: +0

AC: 15 (+1 Size, +1 natural, +3 studded leather), touch 11, flat-footed 15
Hit Dice: 2d12+3 (16 hp); DR: 5/slashing
Fort +0, Ref +0, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -8
Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Full Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Damage: Slam 1d4 or javelin 1d6
Special Attacks/Actions: Abilities: Str 10, Dex 11, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: Hide +3 and Move Silently +3
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None

Combat

Zombie Goblin* (CR 1/2)

Small Undead
Alignment: Always neutral evil
Initiative: +0

AC: 15 (+1 Size, +1 natural, +3 studded leather), touch 11, flat-footed 15
Hit Dice: 2d12+3 (16 hp); DR: 5/slashing
Fort +0, Ref +0, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -8
Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Full Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Damage: Slam 1d4 or javelin 1d6
Special Attacks/Actions: Abilities: Str 10, Dex 11, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: Hide +3 and Move Silently +3
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None