Zombie Goblin
Small Undead — CR 1
Zombie Goblin is a D&D 3.5 monster from RH. CR 1, HD 2d12+3 (16 hp).
- Hit Dice
- 2d12+3 (16 hp)
- Initiative
- +0
- Speed
- 30 ft, 30 ft.
- Armor Class
- 15, touch 11, flat-footed 15
- Base Attack / Grapple
- +1/-8
- Attack
- Slam +2 melee or javelin +2 ranged Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls. Full Attack: Slam +2 melee or javelin +2 ranged Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
- STR
- 10
- DEX
- 11
- WIS
- 10
- CHA
- 1
- Fort / Ref / Will
- +0 / +0 / +3
- Challenge Rating
- 1
- Alignment
- Always neutral evil
Special Abilities
DR 5/slashing
Zombie Goblin* (CR 1/2)
Small Undead
Alignment: Always neutral evil
Initiative: +0
Hit Dice: 2d12+3 (16 hp); DR: 5/slashing
Fort +0, Ref +0, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -8
Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Full Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Damage: Slam 1d4 or javelin 1d6
Special Attacks/Actions: Abilities: Str 10, Dex 11, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: Hide +3 and Move Silently +3
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None
Description
Zombie Goblin* (CR 1/2)
Small Undead
Alignment: Always neutral evil
Initiative: +0
Hit Dice: 2d12+3 (16 hp); DR: 5/slashing
Fort +0, Ref +0, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -8
Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Full Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Damage: Slam 1d4 or javelin 1d6
Special Attacks/Actions: Abilities: Str 10, Dex 11, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: Hide +3 and Move Silently +3
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None
Combat
Zombie Goblin* (CR 1/2)
Small Undead
Alignment: Always neutral evil
Initiative: +0
Hit Dice: 2d12+3 (16 hp); DR: 5/slashing
Fort +0, Ref +0, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -8
Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Full Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Damage: Slam 1d4 or javelin 1d6
Special Attacks/Actions: Abilities: Str 10, Dex 11, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: Hide +3 and Move Silently +3
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None