Zombie Bugbear

Medium Undead — CR 2

Realmshelps (RH)Updated 3.5

Zombie Bugbear is a D&D 3.5 monster from RH. CR 2, HD 6d12+3 (42 hp).

Hit Dice
6d12+3 (42 hp)
Initiative
+0
Speed
30 ft, 30 ft.
Armor Class
16, touch 10, flat-footed 16
Base Attack / Grapple
+3/-2
Attack
Slam +6 melee or morningstar +6 melee Full Attack: Slam +6 melee or morningstar +6 melee
STR
17
DEX
10
WIS
10
CHA
1
Fort / Ref / Will
+2 / +2 / +5
Challenge Rating
2
Alignment
Always neutral evil

Special Abilities

DR 5/slashing

Zombie Bugbear* (CR 2)

Medium Undead
Alignment: Always neutral evil
Initiative: +0

AC: 16 (+3 natural, +2 leather, +1 small shield), touch 10, flat-footed 16
Hit Dice: 6d12+3 (42 hp); DR: 5/slashing
Fort +2, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Slam +6 melee or morningstar +6 melee
Full Attack: Slam +6 melee or morningstar +6 melee
Damage: Slam 1d6+3 or morningstar 1d8+3
Special Attacks/Actions: Abilities: Str 17, Dex 10, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None

Description

Zombie Bugbear* (CR 2)

Medium Undead
Alignment: Always neutral evil
Initiative: +0

AC: 16 (+3 natural, +2 leather, +1 small shield), touch 10, flat-footed 16
Hit Dice: 6d12+3 (42 hp); DR: 5/slashing
Fort +2, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Slam +6 melee or morningstar +6 melee
Full Attack: Slam +6 melee or morningstar +6 melee
Damage: Slam 1d6+3 or morningstar 1d8+3
Special Attacks/Actions: Abilities: Str 17, Dex 10, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None

Combat

Zombie Bugbear* (CR 2)

Medium Undead
Alignment: Always neutral evil
Initiative: +0

AC: 16 (+3 natural, +2 leather, +1 small shield), touch 10, flat-footed 16
Hit Dice: 6d12+3 (42 hp); DR: 5/slashing
Fort +2, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Slam +6 melee or morningstar +6 melee
Full Attack: Slam +6 melee or morningstar +6 melee
Damage: Slam 1d6+3 or morningstar 1d8+3
Special Attacks/Actions: Abilities: Str 17, Dex 10, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None