Zombie Bugbear
Medium Undead — CR 2
Zombie Bugbear is a D&D 3.5 monster from RH. CR 2, HD 6d12+3 (42 hp).
- Hit Dice
- 6d12+3 (42 hp)
- Initiative
- +0
- Speed
- 30 ft, 30 ft.
- Armor Class
- 16, touch 10, flat-footed 16
- Base Attack / Grapple
- +3/-2
- Attack
- Slam +6 melee or morningstar +6 melee Full Attack: Slam +6 melee or morningstar +6 melee
- STR
- 17
- DEX
- 10
- WIS
- 10
- CHA
- 1
- Fort / Ref / Will
- +2 / +2 / +5
- Challenge Rating
- 2
- Alignment
- Always neutral evil
Special Abilities
DR 5/slashing
Zombie Bugbear* (CR 2)
Medium Undead
Alignment: Always neutral evil
Initiative: +0
Hit Dice: 6d12+3 (42 hp); DR: 5/slashing
Fort +2, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Slam +6 melee or morningstar +6 melee
Full Attack: Slam +6 melee or morningstar +6 melee
Damage: Slam 1d6+3 or morningstar 1d8+3
Special Attacks/Actions: Abilities: Str 17, Dex 10, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None
Description
Zombie Bugbear* (CR 2)
Medium Undead
Alignment: Always neutral evil
Initiative: +0
Hit Dice: 6d12+3 (42 hp); DR: 5/slashing
Fort +2, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Slam +6 melee or morningstar +6 melee
Full Attack: Slam +6 melee or morningstar +6 melee
Damage: Slam 1d6+3 or morningstar 1d8+3
Special Attacks/Actions: Abilities: Str 17, Dex 10, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None
Combat
Zombie Bugbear* (CR 2)
Medium Undead
Alignment: Always neutral evil
Initiative: +0
Hit Dice: 6d12+3 (42 hp); DR: 5/slashing
Fort +2, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Slam +6 melee or morningstar +6 melee
Full Attack: Slam +6 melee or morningstar +6 melee
Damage: Slam 1d6+3 or morningstar 1d8+3
Special Attacks/Actions: Abilities: Str 17, Dex 10, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None