Yuan-Ti Tainted One

Medium Monstrous Humanoid — CR 6

Realmshelps (RH)3.5
Hit Dice
5d6+5 (22 hp)
Initiative
+7
Speed
30 ft, 30 ft.
Armor Class
15, touch 13, flat-footed 12
Base Attack / Grapple
+3/+4
Attack
Short sword +7 melee Full Attack: Short sword +7 melee
STR
12
DEX
16
CON
13
INT
14
WIS
10
CHA
8
Fort / Ref / Will
+2 / +7 / +1
Challenge Rating
6
Alignment
Usually chaotic evil
Level Adjustment
+2
Spell Resistance
12

Special Abilities

Psionicssneak attack (+3d6)poison bite

Feats

Yuan-Ti Tainted One* (CR 6)

Medium Monstrous Humanoid
Alignment: Usually chaotic evil
Initiative: +7 (+3 Dex, +4 improved Initiative); Senses: darkvision 60 ft., Listen +10, and Spot +10

AC: 15 (+3 Dex, +2 leather armor), touch 13, flat-footed 12
Hit Dice: 5d6+5 (22 hp)
Fort +2, Ref +7, Will +1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Short sword +7 melee
Full Attack: Short sword +7 melee
Damage: Short sword 1d6+1
Special Attacks/Actions: Psionics, sneak attack (+3d6), poison bite Abilities: Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 8
Special Qualities: Evasion, uncanny dodge, SR 12 (+1/two levels), use poison 1/day, polymorph 3/day
Feats: Alertness; Improved Initiative; Weapon Finesse (short sword); Weapon Focus (short sword)
Skills: Bluff +7, Climb +9, Diplomacy +11, Hide +11, Intimidate +9, Listen +10, Move Silently +11, Search +10, Sense Motive +8, and Spot +10
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Warm land
Organization: Solitary
Treasure/Possessions: Standard

Description

Yuan-Ti Tainted One* (CR 6)

Medium Monstrous Humanoid
Alignment: Usually chaotic evil
Initiative: +7 (+3 Dex, +4 improved Initiative); Senses: darkvision 60 ft., Listen +10, and Spot +10

AC: 15 (+3 Dex, +2 leather armor), touch 13, flat-footed 12
Hit Dice: 5d6+5 (22 hp)
Fort +2, Ref +7, Will +1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Short sword +7 melee
Full Attack: Short sword +7 melee
Damage: Short sword 1d6+1
Special Attacks/Actions: Psionics, sneak attack (+3d6), poison bite Abilities: Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 8
Special Qualities: Evasion, uncanny dodge, SR 12 (+1/two levels), use poison 1/day, polymorph 3/day
Feats: Alertness; Improved Initiative; Weapon Finesse (short sword); Weapon Focus (short sword)
Skills: Bluff +7, Climb +9, Diplomacy +11, Hide +11, Intimidate +9, Listen +10, Move Silently +11, Search +10, Sense Motive +8, and Spot +10
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Warm land
Organization: Solitary
Treasure/Possessions: Standard

Combat

Yuan-Ti Tainted One* (CR 6)

Medium Monstrous Humanoid
Alignment: Usually chaotic evil
Initiative: +7 (+3 Dex, +4 improved Initiative); Senses: darkvision 60 ft., Listen +10, and Spot +10

AC: 15 (+3 Dex, +2 leather armor), touch 13, flat-footed 12
Hit Dice: 5d6+5 (22 hp)
Fort +2, Ref +7, Will +1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Short sword +7 melee
Full Attack: Short sword +7 melee
Damage: Short sword 1d6+1
Special Attacks/Actions: Psionics, sneak attack (+3d6), poison bite Abilities: Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 8
Special Qualities: Evasion, uncanny dodge, SR 12 (+1/two levels), use poison 1/day, polymorph 3/day
Feats: Alertness; Improved Initiative; Weapon Finesse (short sword); Weapon Focus (short sword)
Skills: Bluff +7, Climb +9, Diplomacy +11, Hide +11, Intimidate +9, Listen +10, Move Silently +11, Search +10, Sense Motive +8, and Spot +10
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Warm land
Organization: Solitary
Treasure/Possessions: Standard