Yuan-Ti Tainted One
Medium Monstrous Humanoid — CR 6
- Hit Dice
- 5d6+5 (22 hp)
- Initiative
- +7
- Speed
- 30 ft, 30 ft.
- Armor Class
- 15, touch 13, flat-footed 12
- Base Attack / Grapple
- +3/+4
- Attack
- Short sword +7 melee Full Attack: Short sword +7 melee
- STR
- 12
- DEX
- 16
- CON
- 13
- INT
- 14
- WIS
- 10
- CHA
- 8
- Fort / Ref / Will
- +2 / +7 / +1
- Challenge Rating
- 6
- Alignment
- Usually chaotic evil
- Level Adjustment
- +2
- Spell Resistance
- 12
Special Abilities
Feats
Yuan-Ti Tainted One* (CR 6)
Medium Monstrous Humanoid
Alignment: Usually chaotic evil
Initiative: +7 (+3 Dex, +4 improved Initiative); Senses: darkvision 60 ft., Listen +10, and Spot +10
Hit Dice: 5d6+5 (22 hp)
Fort +2, Ref +7, Will +1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Short sword +7 melee
Full Attack: Short sword +7 melee
Damage: Short sword 1d6+1
Special Attacks/Actions: Psionics, sneak attack (+3d6), poison bite Abilities: Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 8
Special Qualities: Evasion, uncanny dodge, SR 12 (+1/two levels), use poison 1/day, polymorph 3/day
Feats: Alertness; Improved Initiative; Weapon Finesse (short sword); Weapon Focus (short sword)
Skills: Bluff +7, Climb +9, Diplomacy +11, Hide +11, Intimidate +9, Listen +10, Move Silently +11, Search +10, Sense Motive +8, and Spot +10
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Warm land
Organization: Solitary
Treasure/Possessions: Standard
Description
Yuan-Ti Tainted One* (CR 6)
Medium Monstrous Humanoid
Alignment: Usually chaotic evil
Initiative: +7 (+3 Dex, +4 improved Initiative); Senses: darkvision 60 ft., Listen +10, and Spot +10
Hit Dice: 5d6+5 (22 hp)
Fort +2, Ref +7, Will +1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Short sword +7 melee
Full Attack: Short sword +7 melee
Damage: Short sword 1d6+1
Special Attacks/Actions: Psionics, sneak attack (+3d6), poison bite Abilities: Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 8
Special Qualities: Evasion, uncanny dodge, SR 12 (+1/two levels), use poison 1/day, polymorph 3/day
Feats: Alertness; Improved Initiative; Weapon Finesse (short sword); Weapon Focus (short sword)
Skills: Bluff +7, Climb +9, Diplomacy +11, Hide +11, Intimidate +9, Listen +10, Move Silently +11, Search +10, Sense Motive +8, and Spot +10
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Warm land
Organization: Solitary
Treasure/Possessions: Standard
Combat
Yuan-Ti Tainted One* (CR 6)
Medium Monstrous Humanoid
Alignment: Usually chaotic evil
Initiative: +7 (+3 Dex, +4 improved Initiative); Senses: darkvision 60 ft., Listen +10, and Spot +10
Hit Dice: 5d6+5 (22 hp)
Fort +2, Ref +7, Will +1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Short sword +7 melee
Full Attack: Short sword +7 melee
Damage: Short sword 1d6+1
Special Attacks/Actions: Psionics, sneak attack (+3d6), poison bite Abilities: Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 8
Special Qualities: Evasion, uncanny dodge, SR 12 (+1/two levels), use poison 1/day, polymorph 3/day
Feats: Alertness; Improved Initiative; Weapon Finesse (short sword); Weapon Focus (short sword)
Skills: Bluff +7, Climb +9, Diplomacy +11, Hide +11, Intimidate +9, Listen +10, Move Silently +11, Search +10, Sense Motive +8, and Spot +10
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Warm land
Organization: Solitary
Treasure/Possessions: Standard