Yuan-Ti Anathema
Huge Aberration — CR 18
Yuan-Ti Anathema is a D&D 3.5 monster from —. CR 18, HD 22d8+198 (297 hp).
- Hit Dice
- 22d8+198 (297 hp)
- Initiative
- +5
- Speed
- land 40 ft, 40 ft., climb 20 ft., swim 20 ft.
- Base Attack / Grapple
- +16/+32
- Attack
- Garganruan +1 blasphemous falchion +23, or claw +22 melee)
- Full Attack
- Gargantuan +1 blasphemous falchion +23/+18/+13, or 2 claws +22 melee and 6 bites +20 melee
- STR
- 27
- DEX
- 13
- CON
- 29
- INT
- 24
- WIS
- 24
- CHA
- 22
- Fort / Ref / Will
- +16 / +10 / +20
- Challenge Rating
- 18
- Alignment
- Always chaotic evil
- Organization
- Solitary or cult (1 anathema plus 2-13 purebloods, 2-5 halfbloods, and 2-4 abominations)
- Treasure
- Double standard
- Level Adjustment
- +6
- Spell Resistance
- 26
Special Abilities
Feats
Description
Alternate Form: An anathema can assume the form of a Tiny to Huge viper. This ability is similar to a shapechange spell cast by a 19th-level sorcerer but allows only viper forms. In viper form, the anathema's poison deals 1d6 points of Constitution damage instead of 1d4.
In addition, an anathema can assume the form of a viper swarm.
Chameleon Power: An anathema can change the coloration of itself and its equipment to match its surroundings. *An anathema using chameleon power receives a +10 circumstance bonus on Hide checks.
Detect Poison: As the spell cast by a 20th-level sorcerer.
Dissolving Touch: An anathema can exude acid from its body, dealing 7d6 points of acid damage to anything it touches. If it uses this power when grappling or constricting an opponent, the acid deals 10d6 points of damage instead. The acid is effective only on the round when this power is used, and it becomes inert when it leaves the anathema's body.
Mass Aversion: An anathema creates a compulsion effect targeting all enemies within 30 feet. The targets must succeed on a Will save (DC 27) or gain an aversion to snakes for 10 minutes. Affected subjects must stay at least 20 feet from any snake, yuan-ti, or ti-khana creature, whether alive or dead; if already within 20 feet, they move away. A subject can overcome the compulsion by succeeding on another Will save (DC 27), but still suffers from deep anxiety. This causes a -4 reduction to Dexterity until the effect wears off or the subject is no longer within 20 feet of a snake, yuan-ti, or ti-khana creature. This ability is otherwise similar to antipathy as cast by a 16th-level sorcerer.
In addition, anathemas can create the mixture of venom, roots, and herbs required to create either a tainted one or a broodguard .
When found with other yuan-ti, an anathema prefers to let its minions handle the mundane work of melee combat while it uses its psionics and spell-like abilities to weaken the enemy ranks. Alone, or when forced into melee, an anathema grapples opponents, using its dissolving touch psionic power to melt foes in its grasp, and blasting enemies who are hanging back from combat (archers and spellcasters) with its spell-like abilities.