Yeth Hound

Medium Outsider (Extraplanar, Evil) — CR 3

Monster Manual v.3.5 (MM), p. 260Updated 3.5

Yeth Hound is a D&D 3.5 monster from MM, p. 260. CR 3, HD 3d8+6 (19 hp).

Hit Dice
3d8+6 (19 hp)
Initiative
+6
Speed
Land 40 ft
Armor Class
20, touch 12, flat-footed 18
Base Attack / Grapple
+3/+6
Attack
Bite +6 melee (1d8+4)
Full Attack
Bite +6 melee (1d8+4)
STR
17
DEX
15
CON
15
INT
6
WIS
14
CHA
10
Fort / Ref / Will
+5 / +5 / +5
Challenge Rating
3
Alignment
Always Neutral-Evil
Organization
Solitary, pair, or pack (6–11)
Treasure
None
Environment
Gray Wastes of Hades
Level Adjustment
+3

Special Abilities

Feats

This creature looks something like an oversized greyhound with dull black fur. Its eyes glow cherry red.

Description

These fearsome flying hounds glide low over the countryside at night, seeking likely prey.

A yeth hound stands 5 feet tall at the shoulder and weighs about 400 pounds.

Yeth hounds cannot speak, but understand Infernal.

Combat

Yeth hounds hunt only at night. They fear the sun and never venture out in daylight, even if their lives depend on it.

A yeth hound’s natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction.

Bay (Su): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 11 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same hound’s bay for 24 hours. The save DC is Charisma-based.

Trip (Ex): A yeth hound that hits with its bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the yeth hound.

Flight (Su): A yeth hound can cease or resume flight as a free action.

Skills: *A yeth hound has a +4 racial bonus on Survival checks when tracking by scent.