Yellow Musk Zombie Orc

Medium Plant — CR 1

Realmshelps (RH)3.5
Hit Dice
1d8 (4 hp)
Initiative
+0
Speed
30 ft, 30 ft.
Armor Class
15, touch 10, flat-footed 15
Base Attack / Grapple
+1/+3
Attack
Heavy flail +3 melee, or javelin +1 ranged Full Attack: Heavy flail +3 melee, or javelin +1 ranged
STR
15
DEX
10
CON
11
INT
2
WIS
8
CHA
8
Fort / Ref / Will
+2 / +0 / -1
Challenge Rating
1
Alignment
Always neutral

Special Abilities

-

Yellow Musk Zombie Orc* (CR 1/2)

Medium Plant
Alignment: Always neutral
Initiative: +0; Senses: darkvision 60 ft.

AC: 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +0, Will -1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Heavy flail +3 melee, or javelin +1 ranged
Full Attack: Heavy flail +3 melee, or javelin +1 ranged
Damage: Heavy flail 1d10+3/19-20, javelin 1d6+2
Special Attacks/Actions: - Abilities: Str 15, Dex 10, Con 11, Int 2, Wis 8, Cha 8
Special Qualities: Creeper loyalty, deadened mind, light sensitivity, plant traits, seeded
Feats: -
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Solitary or gang (2-8)
Treasure/Possessions: Standard

Description

Yellow Musk Zombie Orc* (CR 1/2)

Medium Plant
Alignment: Always neutral
Initiative: +0; Senses: darkvision 60 ft.

AC: 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +0, Will -1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Heavy flail +3 melee, or javelin +1 ranged
Full Attack: Heavy flail +3 melee, or javelin +1 ranged
Damage: Heavy flail 1d10+3/19-20, javelin 1d6+2
Special Attacks/Actions: - Abilities: Str 15, Dex 10, Con 11, Int 2, Wis 8, Cha 8
Special Qualities: Creeper loyalty, deadened mind, light sensitivity, plant traits, seeded
Feats: -
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Solitary or gang (2-8)
Treasure/Possessions: Standard

Combat

Yellow Musk Zombie Orc* (CR 1/2)

Medium Plant
Alignment: Always neutral
Initiative: +0; Senses: darkvision 60 ft.

AC: 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +0, Will -1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Heavy flail +3 melee, or javelin +1 ranged
Full Attack: Heavy flail +3 melee, or javelin +1 ranged
Damage: Heavy flail 1d10+3/19-20, javelin 1d6+2
Special Attacks/Actions: - Abilities: Str 15, Dex 10, Con 11, Int 2, Wis 8, Cha 8
Special Qualities: Creeper loyalty, deadened mind, light sensitivity, plant traits, seeded
Feats: -
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Solitary or gang (2-8)
Treasure/Possessions: Standard