Yellow Musk Zombie Orc
Medium Plant — CR 1
- Hit Dice
- 1d8 (4 hp)
- Initiative
- +0
- Speed
- 30 ft, 30 ft.
- Armor Class
- 15, touch 10, flat-footed 15
- Base Attack / Grapple
- +1/+3
- Attack
- Heavy flail +3 melee, or javelin +1 ranged Full Attack: Heavy flail +3 melee, or javelin +1 ranged
- STR
- 15
- DEX
- 10
- CON
- 11
- INT
- 2
- WIS
- 8
- CHA
- 8
- Fort / Ref / Will
- +2 / +0 / -1
- Challenge Rating
- 1
- Alignment
- Always neutral
Special Abilities
-
Yellow Musk Zombie Orc* (CR 1/2)
Medium Plant
Alignment: Always neutral
Initiative: +0; Senses: darkvision 60 ft.
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +0, Will -1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Heavy flail +3 melee, or javelin +1 ranged
Full Attack: Heavy flail +3 melee, or javelin +1 ranged
Damage: Heavy flail 1d10+3/19-20, javelin 1d6+2
Special Attacks/Actions: - Abilities: Str 15, Dex 10, Con 11, Int 2, Wis 8, Cha 8
Special Qualities: Creeper loyalty, deadened mind, light sensitivity, plant traits, seeded
Feats: -
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Solitary or gang (2-8)
Treasure/Possessions: Standard
Description
Yellow Musk Zombie Orc* (CR 1/2)
Medium Plant
Alignment: Always neutral
Initiative: +0; Senses: darkvision 60 ft.
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +0, Will -1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Heavy flail +3 melee, or javelin +1 ranged
Full Attack: Heavy flail +3 melee, or javelin +1 ranged
Damage: Heavy flail 1d10+3/19-20, javelin 1d6+2
Special Attacks/Actions: - Abilities: Str 15, Dex 10, Con 11, Int 2, Wis 8, Cha 8
Special Qualities: Creeper loyalty, deadened mind, light sensitivity, plant traits, seeded
Feats: -
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Solitary or gang (2-8)
Treasure/Possessions: Standard
Combat
Yellow Musk Zombie Orc* (CR 1/2)
Medium Plant
Alignment: Always neutral
Initiative: +0; Senses: darkvision 60 ft.
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +0, Will -1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Heavy flail +3 melee, or javelin +1 ranged
Full Attack: Heavy flail +3 melee, or javelin +1 ranged
Damage: Heavy flail 1d10+3/19-20, javelin 1d6+2
Special Attacks/Actions: - Abilities: Str 15, Dex 10, Con 11, Int 2, Wis 8, Cha 8
Special Qualities: Creeper loyalty, deadened mind, light sensitivity, plant traits, seeded
Feats: -
Skills: -
Advancement: - Climate/Terrain: Any land and underground
Organization: Solitary or gang (2-8)
Treasure/Possessions: Standard