Yak Folk

Large Monstrous Humanoid — CR 4

()Updated 3.5

Yak Folk is a D&D 3.5 monster from —. CR 4, HD 5d8+10 (32 hp).

Hit Dice
5d8+10 (32 hp)
Initiative
+4
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+5/+4
Attack
Quarterstaff +9 melee, or falchion +8 melee
Full Attack
Quarterstaff +9 melee, or falchion +8 melee
STR
18
DEX
11
CON
15
INT
14
WIS
15
CHA
14
Fort / Ref / Will
+3 / +4 / +6
Challenge Rating
4
Alignment
Usually neutral evil
Organization
Solitary, pair, or herd (3-12 Plus 1 leader of 1st-5th level and 1-2 humanoid or giant slaves per yak folk), or tribe (11-20 plus 1 leader of 5th-12th level, lieutenants of 1st-5th level, 1-2 humanoid or giant slaves per yak folk, and a force of 10-40 fighting slaves)
Treasure
Standard plus staff (see below)
Level Adjustment
+2

Special Abilities

Body MeldCommand GenieUse Staff

Feats

Only characters who know the victim personally have any chance to realize that something is wrong, by making a Spot check opposed by the yak folk's Disguise check (which in this case represents how well the yak folk impersonates its host). Most yak folk use their falchions or staffs, magical or otherwise, in combat.

Description

Only characters who know the victim personally have any chance to realize that something is wrong, by making a Spot check opposed by the yak folk's Disguise check (which in this case represents how well the yak folk impersonates its host). Most yak folk use their falchions or staffs, magical or otherwise, in combat.