Yak Folk
Large Monstrous Humanoid — CR 4
Yak Folk is a D&D 3.5 monster from —. CR 4, HD 5d8+10 (32 hp).
- Hit Dice
- 5d8+10 (32 hp)
- Initiative
- +4
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +5/+4
- Attack
- Quarterstaff +9 melee, or falchion +8 melee
- Full Attack
- Quarterstaff +9 melee, or falchion +8 melee
- STR
- 18
- DEX
- 11
- CON
- 15
- INT
- 14
- WIS
- 15
- CHA
- 14
- Fort / Ref / Will
- +3 / +4 / +6
- Challenge Rating
- 4
- Alignment
- Usually neutral evil
- Organization
- Solitary, pair, or herd (3-12 Plus 1 leader of 1st-5th level and 1-2 humanoid or giant slaves per yak folk), or tribe (11-20 plus 1 leader of 5th-12th level, lieutenants of 1st-5th level, 1-2 humanoid or giant slaves per yak folk, and a force of 10-40 fighting slaves)
- Treasure
- Standard plus staff (see below)
- Level Adjustment
- +2
Special Abilities
Body MeldCommand GenieUse Staff
Feats
Description
Only characters who know the victim personally have any chance to realize that something is wrong, by making a Spot check opposed by the yak folk's Disguise check (which in this case represents how well the yak folk impersonates its host).
Most yak folk use their falchions or staffs, magical or otherwise, in combat.