Wyvern
Large Dragon — CR 6
Wyvern is a D&D 3.5 monster from MM, p. 259. CR 6, HD 7d12+14 (59 hp).
- Hit Dice
- 7d12+14 (59 hp)
- Initiative
- +1
- Speed
- Land 20 ft
- Armor Class
- 18, touch 10, flat-footed 17
- Base Attack / Grapple
- +7/+15
- Attack
- Sting +10 melee (1d6+4 plus poison) or talon +10 melee (2d6+4) or bite +10 melee (2d8+4)
- Full Attack
- Sting +10 melee (1d6+4 plus poison) and bite +8 melee (2d8+4) and 2 wings +8 melee (1d8+2) and 2 talons +8 melee (2d6+4)
- STR
- 19
- DEX
- 12
- CON
- 15
- INT
- 6
- WIS
- 12
- CHA
- 9
- Fort / Ref / Will
- +7 / +6 / +6
- Challenge Rating
- 6
- Alignment
- Usually Neutral
- Organization
- Solitary, pair, or flight (3–6)
- Treasure
- Standard
- Environment
- Hills
- Level Adjustment
- —
Special Abilities
Feats
This two-legged lizard is bigger than an ogre. It has a long tail tipped with a thick knot of cartilage from which a stinger protrudes much like that of a scorpion. It has leathery bat wings and huge jaws filled with long, sharp teeth.
Description
A distant cousin to the true dragons, the wyvern is a huge flying lizard with a poisonous stinger in its tail.
A wyvern does not have a strong odor, although its lair might smell of a recent kill.
A wyvern’s body is 15 feet long, and dark brown to gray; half that length is tall. Its wingspan is about 20 feet. A wyvern weighs about one ton.
Wyverns speak Draconic, but usually don’t bother with anything more elaborate than a loud hiss or a deep-throated growl much like that of a bull alligator.
Combat
Wyverns are rather stupid but always aggressive: They attack nearly anything that isn’t obviously more powerful than themselves. A wyvern dives from the air, snatching the opponent with its talons and stinging it to death.
A wyvern can slash with its talons only when making a flyby attack.
Improved Grab (Ex): Grapple on talon hit to sting.
Poison (Ex): Injury, Fort DC 17; initial/secondary 2d6 Con damage.
Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.
Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 2d6 Con. The save DC is Constitution-based.
Skills: Wyverns have a +3 racial bonus on Spot checks.