Wyvern

Large Dragon — CR 6

Monster Manual v.3.5 (MM), p. 259Updated 3.5

Wyvern is a D&D 3.5 monster from MM, p. 259. CR 6, HD 7d12+14 (59 hp).

Hit Dice
7d12+14 (59 hp)
Initiative
+1
Speed
Land 20 ft
Armor Class
18, touch 10, flat-footed 17
Base Attack / Grapple
+7/+15
Attack
Sting +10 melee (1d6+4 plus poison) or talon +10 melee (2d6+4) or bite +10 melee (2d8+4)
Full Attack
Sting +10 melee (1d6+4 plus poison) and bite +8 melee (2d8+4) and 2 wings +8 melee (1d8+2) and 2 talons +8 melee (2d6+4)
STR
19
DEX
12
CON
15
INT
6
WIS
12
CHA
9
Fort / Ref / Will
+7 / +6 / +6
Challenge Rating
6
Alignment
Usually Neutral
Organization
Solitary, pair, or flight (3–6)
Treasure
Standard
Environment
Hills
Level Adjustment

Special Abilities

Improved GrabPoisonDarkvisionImmunity to SleepImmunity to ParalysisLow-Light VisionScent

Feats

This two-legged lizard is bigger than an ogre. It has a long tail tipped with a thick knot of cartilage from which a stinger protrudes much like that of a scorpion. It has leathery bat wings and huge jaws filled with long, sharp teeth.

Description

A distant cousin to the true dragons, the wyvern is a huge flying lizard with a poisonous stinger in its tail.

A wyvern does not have a strong odor, although its lair might smell of a recent kill.

A wyvern’s body is 15 feet long, and dark brown to gray; half that length is tall. Its wingspan is about 20 feet. A wyvern weighs about one ton.

Wyverns speak Draconic, but usually don’t bother with anything more elaborate than a loud hiss or a deep-throated growl much like that of a bull alligator.

Combat

Wyverns are rather stupid but always aggressive: They attack nearly anything that isn’t obviously more powerful than themselves. A wyvern dives from the air, snatching the opponent with its talons and stinging it to death.

A wyvern can slash with its talons only when making a flyby attack.

Improved Grab (Ex): Grapple on talon hit to sting.

Poison (Ex): Injury, Fort DC 17; initial/secondary 2d6 Con damage.

Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.

Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 2d6 Con. The save DC is Constitution-based.

Skills: Wyverns have a +3 racial bonus on Spot checks.