Wurm, Greater, Forest

Large Dragon — CR 15

()Updated 3.5

Wurm, Greater, Forest is a D&D 3.5 monster from —. CR 15, HD 12d12+48 (126 hp).

Hit Dice
12d12+48 (126 hp)
Initiative
+5
Speed
land 40 ft, 40 ft., climb 40 ft.
Base Attack / Grapple
+12/+12
Attack
Bite +20 melee, tail slap +17 melee, 2 claws +17 melee
Full Attack
Bite +20 melee, tail slap +17 melee, 2 claws +17 melee
STR
26
DEX
12
CON
18
INT
14
WIS
6
CHA
4
Fort / Ref / Will
+12 / +9 / +11
Challenge Rating
15
Alignment
Usually neutral good
Organization
Solitary or pair (1-2)
Treasure
Standard
Level Adjustment
+17

Special Abilities

ScentImproved GrabConstrictKeen Senses

Feats

A character glued to the ground can break free with a successful Strength check (DC = to the Reflex DC + 10), or by dealing 20 points of damage to the resin with a slashing weapon (hitting the resin is automatic). Once free, the creature moves at half speed. A character capable of spellcasting who is bound by the resin must make a Concentration check (DC 15) to successfully cast a spell. The resin becomes brittle and falls away after 10 minutes.

Description

A character glued to the ground can break free with a successful Strength check (DC = to the Reflex DC + 10), or by dealing 20 points of damage to the resin with a slashing weapon (hitting the resin is automatic). Once free, the creature moves at half speed. A character capable of spellcasting who is bound by the resin must make a Concentration check (DC 15) to successfully cast a spell. The resin becomes brittle and falls away after 10 minutes.