Wurm, Elder, Forest

Huge Dragon — CR 23

()Updated 3.5

Wurm, Elder, Forest is a D&D 3.5 monster from —. CR 23, HD 20d12+120 (250 hp).

Hit Dice
20d12+120 (250 hp)
Initiative
+4
Speed
land 40 ft, 40 ft., climb 40 ft.
Base Attack / Grapple
+20/+24
Attack
Bite +31 melee, tail slap +28 melee, 2 claws +28 melee
Full Attack
Bite +31 melee, tail slap +28 melee, 2 claws +28 melee
STR
34
DEX
19
CON
22
INT
16
WIS
19
CHA
16
Fort / Ref / Will
+18 / +12 / +16
Challenge Rating
23
Alignment
Usually neutral good
Organization
Solitary or pair (1-2)
Treasure
Standard
Level Adjustment
+25

Special Abilities

ScentImproved GrabConstrictKeen Senses

Feats

A character glued to the ground can break free with a successful Strength check (DC = to the Reflex DC + 10), or by dealing 20 points of damage to the resin with a slashing weapon (hitting the resin is automatic). Once free, the creature moves at half speed. A character capable of spellcasting who is bound by the resin must make a Concentration check (DC 15) to successfully cast a spell. The resin becomes brittle and falls away after 10 minutes.

Description

A character glued to the ground can break free with a successful Strength check (DC = to the Reflex DC + 10), or by dealing 20 points of damage to the resin with a slashing weapon (hitting the resin is automatic). Once free, the creature moves at half speed. A character capable of spellcasting who is bound by the resin must make a Concentration check (DC 15) to successfully cast a spell. The resin becomes brittle and falls away after 10 minutes.